A downloadable game for Windows


Qavo is a 2D puzzle platformer where you navigate a cube through various sliding-block puzzles filled with deadly obstacles. Explore the twenty different stages awaiting you.

If you've had a pleasant experience playing this game, please consider donating a small sum to a charity organization of your choice.


Unzip to a location of choice and run the executable. 


WASD/Arrow Keys - Movement

Spacebar - Jump

X - Switching between player mode and block mode

Also supports XBOX-controller layout

Install instructions

Unzip to a location of choice and run the executable


Qavo.rar 21 MB


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This game looks great so far (I've played the first four levels)!  I love how clever the puzzles are already, and I'm really looking forward to seeing where you take the concept (I'm going right back in after writing this).

UPDATE: I've now finished the game, and can confirm that I did love how clever the puzzles were, and I did enjoy where you took the concept.  :)  One thing I did think was a little odd -- not wrong, but odd -- was how strict some of the platforming was in the later levels, given that up to that point Qavo had sold itself to me as a puzzle game.  In particular, I felt like the "sticky walls" when falling was probably intended to be helpful, but actually made some of the platforming harder (when I noticed it at all).  Just a thought.


There seems to be a bug with the "block mode" when using a gamepad (I'm using an XBOX 360 wireless gamepad): switching between modes is fine, but rearranging the blocks doesn't work (they either only move halfway, or all the way off the screen, and eventually you have to just restart the level).  Everything seems fine in "player mode".

(To clarify: with keyboard controls, everything is fine.  It's only when using my gamepad that I see issues.)

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Hi, since this game is built using unity framework can you please make an export for Mac as well?

I just finished the game and love it to bits, 100% on creativity, 100% on playability and 100% on challenge. If you can release a level-maker I'm sure a community can assist with creating more and maintaining some of them!


Thoroughly impressed by this! It reminds me a lot of the pedestrian, but with some added restrictions and challenges in how you're allowed to move the pieces around. On top of that, you managed to pull off a fantastic, unobtrusive, clear and concise tutorial which I really don't see that often. The progression of difficulty builds up really well and never leaves the player at an impasse. You're given everything you need from the start and it's all on the player to move forward from there. While some added sound design and a little more clarity or differentiation in the color scheme could add a bit to the somewhat monotonous art style, that is a very minor concern in how good I think this really is. My only real wish in what could be different would be that you could have the choice to always be zoomed out, control the platforming with WASD/Space and the tile movement with the arrow keys, seeing as the mouse is not used it could add a much smoother flow to the overall experience rather than the start and stop you get with the perspective swapping. Well done!